Another building I’m having a stab at.
This is the initial “finished” render. It needs some grime, I also did color corrections in the compositor afterwards, but for some reason that won’t save out… again… Not nice. I need to find out why that keeps happening. All the output nodes are in the right place.
On the right is the reference image, on the left is the modelled building with all the separate materials laid out. Next up is texturing and lighting.
On the left the normal model, on the right the materials, textures and lighting are slowly falling into place… plenty of work left though.