I needed a break from studying cycles and Archviz, so instead of doing that in the evenings I’ve been doing some old fashioned character modelling again. This time a cartoon shark.
I found a few images of sharks online, and I got inspired. I used 1 image in particular as a reference because I liked the style. Unfortunately I don’t know who drew the original one, so I can’t give him or her credit for it, but it inspired me to do my own version of a cartoon shark.
I got it printed in a 3D shop, and this is what it looks like:
Here’s how I went about it:
First, I looked at a bunch of reference images from sharks, picked the ones I liked best and decided on a style. Then I made a basemesh using the skin, mirror and subdivision modifiers. Once the basic shape was okay I applied the modifiers and started sculpting on the mesh with dynamic topology enabled.
Then I started to create a simpler, slightly more accurate mesh on top of that, and started to redo the topology to get a better, more efficient shape.
And the finished mesh:
Then I prepared the file for 3D printing by hollowing it out, and scaling it up for proper dimensions, and brought it to the 3D print shop. The end 🙂